0/1. Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. I changed the localcoord to 1280,720 and everything is shrunken to the upper-left corner of the screen. ;-----;-----; To implement this lifebar to your MUGEN;------ Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. def. ;. It's most commonly depicted as a large open space with three concrete pipes and a few trees scattered around. Sign in to edit. You don't need to modify any of that stuff. def localcoord settings. Optionally, this value can be adjusted to resize the player's coordinate space. The conversion to MUGEN 1. -localcoord 640x480p Default-Fixed Kuzukaze DOWNLOAD: EX-Iori Yagami. If you don't know what numbers to set for your localcoords, here's some resolution references. Going back to your system. 1, please set your localcoord in system. 720p mugen with stages and chars with proper localcoord and stagefit 0- Add new localcoord parameter (This goes inside the [info] section) which determinates the character's real size (320x240 for low res chars, 640x480 for high resolution, etc. wow, love it 0 0. Re: [MUGEN 1. ;-----;-----; To implement this lifebar to your MUGEN;----- 1. LOW-RES STAGE MADE WITH 320X240 RES = with the localcoord 427,240. For example if you put Mugen res at 720P & do not add a localcoord to shrink them to fit the new res then you will end up with characters that are large & pixelated looking. 0/1. zahikel. def files only have to change them if they are going to use in a mugen 640x480 HD: yes animations: yes super jump: medium music yes zoom: yes close: yes mugen: 1. Default localcoord for characters is 320. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. In the [Info] section, set mugenversion = 1. This is the time to end the scene, measured in ticks. Everything is where it should be. 1宽屏地图,而不是让你们去修改人物def里面的localcoord,修改了之后即使看上去人物大小正常是宽屏效果,但是人物可能会出现断连、特效错位等各种问题。所以别改人物的localcoord了,赶紧去下载正常的1. def files and make sure they match where they are. 1 full screenpack / lifebar support is the only reason to not switch to ikemen. Yea the lack of Mugen 1. def, for custom portraits use the VP_Fight_Custom. def you have:;Character select definition [Select Info] rows = 1 ; <----- rows of your roster (number of cells/character slots vertical)Disclaimer: All of MY characters are under the 426 localcoord and don't fit in the screenpack because it's prepared for characters who use their designated localcoords; essentially their defaults. So i read somewhere that i had to disable localcoord = 1280,720 to ;localcoord = 1280,720 in the def file of the character. U. Their heights match up correctly here. How big your character appears on the screen is relative also to your mugen resolution settings, and your stage/fight. N 1. 1. The only things that you should need to edit are things like custom gauges and full-screen effects. def. MUGEN 1. This does throw some stuff off for what I was hoping to make. 25,. In M. cfg. Localcoord is set to 1280, 720. The Mugen Fighters Guild - MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1. Localcoord doesn't work like CNS scaling. U. 66,320. So, any character that has this parameter copied into their CNS without changing it would return this value: Const (movement. groundlevel)=25. 98 features). 7K subscribers in the mugen community. Other changesNo matter how I try to find it in the mugen wiki I just keep coming up with nothing that's useful. In M. This parameter will scale your whole character to 0. 0" configurado com "localcoord = 320,240" Original feita por Zohar para o "Winmugen Plus" em D4, o site dele eu não lembro, caso queiram a versão para winmugen, escreva no comentário. So uhh. Email this topic View printable version. The only things that you should need to edit are things like custom gauges and full-screen effects. If I wanted to take some random velocity/value from a character made for 320, 240 Localcoord, or one that wasn't build with a Localcoord at all, how much would I have to multiply the value so that it is accurate for. Stages contain additional parameters to control cropping if the game aspect is. MUGEN-1. The Mugen Fighters Guild - World Warriors Black Edition Lifebars 720p localcoord (0. . the stages are in localcoord = 420,240 and the chars are in localcoord = 384,224 it fits everything with a great and very suitable looking. Bigger fighters might have a disadvantage. New Challenger. minus the bugs. . +120 ;make this 240 if localcoord is HR. Your characters will not be blown up or your stages. localcoord = 1280,720 397 downloads (0 reviews) 0 comments Submitted October 18, 2022. In M. 5 and lower) should be placed. 5 scale modifier so that his 240x280 portrait will. cfg by the GameWidth and GameHeight parameters of the [Config] group. def is now fight = FightHD. localcoord = 420,240. 1 version with no'z screenpacks. 1b1 mugen. Re: Mugen CVS3 Screenpack Problem. And localcoord should be 320,240 not 320x240The default localcoord that Mugen gives all characters is 320,240. and explained how localcoord works. If you change the localcoord, mugen scales everything to that coordinate space. - The screenpack's localcoord is 320x240, so don't insert 640x480 lifebars-- Updated 18th July 2018-13:37 --A converted version of the SvC Ultimate 3rd Battle Edition. def is now fight = FightHD. nobitalaanhnekyo. def files. 0でも有効ですMUGEN1. U. So, i solved my last problem. msg1876950#msg1876950 date=13867Many asked me to post the MUGEN Match 2. def. -Changed localcoord to 640,480, this means now you have a proper camera, and the stage is a more. 1. Hey : ) I'm a noob for mugen. Lifebars only supported for MUGEN 1. un-modify everything except the localcoord part. If you play mugen with a 4:3 apsect ratio, or to put it simpler, a square sized screen with resolution of 320x240, 640x480, then 320x240 is the default localcoord you would use. def file [Size] xscale and yscaleThe Mugen Fighters Guild. 0 (Versão em Português) Versão do Mugen: 1. 1 Only (14/01/2016) - Page 2. 1 I would suggest using stagefit=1 in the mugen. 1b PLUS (480p Patch) By MasterKing. U. Author: ZOHAR, Converted to MUGEN 1. 1 open system_4. Localcoord problems with Speedy's BB chars. G. def file: localcoord = after =, put 2 numbers. I'm a noob for mugen. 1 Resolução: 1280×720 Slots: 60 Lifebar: Social Mugen Lifebar (Projeto próprio) Arquivos de porta retratos? Sim (Em PSD) Importante: Acrescente esta linha ou substitua, caso se já existir) nos seus chars. 1" OpenGL. localcoord = 640,480 ;Local coordinate space width and height (new in MUGEN 2009) This is the size of the video you're playing regardless of what is in Mugen. The Scarlet Devil Mansion Library (sometimes referred to as Patchouli 's Library or by its unofficial name of Voile) is a location from Touhou Project that first appeared as stage 4 of Embodiment of Scarlet Devil before reappearing in Immaterial and Missing Power, Scarlet Weather Rhapsody, and Touhou Hisoutensoku. exe. You need to change the Y values (vertical) of all your sprites. Madness in Mountains, I liked the overall style, but the visuals weren't there. Smash Bros for PC Screenpack. My mugen is at 850 x 480 resolution (yes, not 1280 x 720) and chars with localcoord 427 (less pixelated results) And here is a comparison between diferent filters Original vs XBR 4x filter <NoBlend> vs XBRz 4x Oh yes, I forgot to say that Vanity Paradise stage is Hires too. 1 and i use a 0. This category should contain character versions that use a localcoord value of 320x240 in their . Localcoord doesn't work like CNS scaling. def localcoord settings. Command line: C: Documents and Settings Kaiser Desktop Ruroni Kenshin Muguen 1. Internet User. def, you would type: mugen -storyboard data/kfm/intro. Well, if you’ve tried to Go ver or whatever which was made to replicate mugen SP support, you’ll see that he converted several already including the broken mugen etc. Re: [MUGEN 1. This is the time to end the scene, measured in ticks. Following vanilla kfm code that produces wall baunc. )No matter how I try to find it in the mugen wiki I just keep coming up with nothing that's useful. Eggmanland is the seventh and final continent in the game Sonic Unleashed. The coordinate space for stages is specified in the system. 4960 32. def, you would type: mugen -storyboard data/kfm/intro. When I choose Iori (by Anjel) with the X button (which is supposed to choose his classic colors) it only gives me palette 1,1. To be precise mugen seems to be using following equation for portrait scaling: Quote. Hey, this didn't work for me at all. 0 and Ikemen go only 5. 1] V HD Lifebars released. change the stage localcoord to 1280,720. This film is presented in Japanese with English subtitles. If the canvas dimensions do not match the window resolution, it will be scaled to fit. So uhh. def file: localcoord = after =, put 2 numbers. G. However, using the same picture frame on another random character, the image became large and misaligned. Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. when will this personal crises ends? it just won't stop! Ryutaro. cfg is set video 640x480 and if you type 320x240 in the localcoord, it will be 320x240 while screenshots remain 640x480 due to mugen. :thinking: This is a little project I've been working on for a couple of weeks. maybe it will help some in making 640x480 bars for 1. Subject: New Mugen 1. Lower them by 10 and try. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. (localcoord = 426. ). The default localcoord that Mugen gives all characters is 320,240. ;; localcoord = width, height (int, int) This specifies the drawing canvas dimensions in pixels. def to 1280,720. localcoord = 320, 240. in: Characters by resolution Characters with a localcoord of 320x240 Category page Sign in to edit This category should contain character. - Using the localcoord: This method affects the char visual and the portraits, you have to add this to your char in the . localcoord = 1280,720. 0 onward will automatically resize it to the correct size. def files and make sure they match where they are. I've implemented additional optional screenpack parameter that. Internet User. G. E. IIRC the smaller localcoord value, the bigger stage, and bigger localcoord, smaller stage try with some of these combinations or 480,360 or. Lifebars only supported for MUGEN 1. E. The best solution is to use OpenGLScreen in a window and just stretch it, carefully. It'll work fine if you don't the ring will just look tiny, is all. The Stages only support mugen 1. You actually have to shrink the character by making the width of the localcoord a larger number. Low-res stages that don't use a localcoord should go in the Low-res Stages category, while stages that use both a localcoord and hires = 1 (or scale values of . #5 10 years ago. Ratings. Optionally, this value can be adjusted to resize the player's coordinate space. I know some of you have been waiting for it. WITH ZOOM OPTION!!!). It is particularly known for the special mushrooms and flowers that Mario and Luigi uses for go save the princess when Bowser kidnaps her to conquer the kingdom and force her to be his bride. ). U. Next problem is when you zoom you either need to change the. How big your character appears on the screen is relative also to your mugen resolution settings, and your stage/fight. (The main difrence with the other is fntv2 support and bugfixes) And the reason because some screenpack crashes is not localcoord (You could open the new mugen 1. Yes you are right It is to much workNo matter how I try to find it in the mugen wiki I just keep coming up with nothing that's useful. 2 - you will gain a expanded area to fight without use the zoom of stage setup. Gaming. The player leaps into the air with a speed of -9 and after 13 frames has a speed of -4. MUGEN-1. portrait. 1. 1712 1. For example, a character made for a 320x240. Looks like the directory path to fight. Some of this was previously said, but the idea was to make both tag and simul both selectable as individual modes. U. def files. ). 8,18 etc. Lifebars only supported for MUGEN 1. When one scene ends, it goes on to show the next. 1 by Brow_777, as the screenpack came without. Localcoord is mostly used to resize characters without having to mess with there normal X & Y scale. . 0 is supported as well. 1) i see bad. gethit. However, they were made for 1280x720 resolution, and it was said, that playing them on other resolutions cause weird results. G. 071428571. def file by the localcoord parameter of the [StageInfo] group. 4 or 1. To be precise mugen seems to be using following equation for portrait scaling: Quote. 1 Stage release by OldGamer February 6th 2021, 9:06 am The mugen stage come with come with Mugen 1. winmugen lifebar (320x240 localcoord, fightfx scale = 1) mugen1 lifebar (1280x720 localcoord, fightfx scale = 4) Legacy screenpack (1280x720 localcoord, fightfx scale = 0. So i read somewhere that i had to disable localcoord = 1280,720 to ;localcoord = 1280,720 in the def file of the character. 5) King of Fighters WING V. dest/src 1. For example if you put Mugen res at 720P & do not add a localcoord to shrink them to fit the new res then you will end up with characters that are large & pixelated looking. Re: Mugen CVS3 Screenpack Problem. (It's seems that is the only feature of mugen that Ikemen GO haven't implemented) Once we have that the whole community could drop Mugen 1. 640,480 Localcoord (Originally used X, and Y scaling. Hey, this didn't work for me at all. Advertisement Coins. 那么,如何将窄屏场景转换为宽屏场景呢?. you must decrease these two lines until looks perfect. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. E. Ultimate. Your characters will not be blown up or your stages. 98 features) (Read 4245 times) Started by Pouty Corgi, November 05,. N, the game coordinate space is specified in mugen. bars. 5 in both X and Y scale (INCLUDING the portrait used for the character select screen) if set to 640x480. So uhh. Extended Intro & Outro functions (updated 2022/12/28) #1 12 months ago. def file by the localcoord parameter of the [StageInfo] group. time in MUGEN. #5 10 years ago. Sadly,you need coding experience to change mugen lifebar sizes,however if you tell me the numbers on the localcoord part,i can suggest you some good lifebars. 初心者の初心者による初心者のためのMUGEN1. def","contentType":"file"},{"name":"fight. To be precise mugen seems to be using following equation for portrait scaling: Quote. beterhans. Localcoord is useful to resize characters, downsides only being on how it literally resize everything aswell. MUGEN 教程 如何制作 HD 人物 2021 01 - 图片与色表 制作. So uhh. ) but then the stage basically scrolls very slowly. def file: localcoord = after =, put 2 numbers. Here, Morgan and Kirito, Morgan and Kirito are roughly the same height, Morgan being an inch taller. I have the 1. Subject: Characters too big on stage June 13th 2016, 12:17 pm. 25) 2-The second one is for localcoords = 426. and you need to decide you want to use zoom or not, if zoom is not used character at normal size will be too big for 16:9. For example, a character made for a 320x240. If you don't know what numbers to set for your localcoords, here's some resolution references. 0/1. All your characters need to be on localcoord 426. groundlevel)=25. localcoord = 640,480 is half size character. Balthazar & Jango's version. 1b, so I decided to take a shot at it myself, the Lifebars are also edited to use Boxes instead of triangles, making full use of the 1,1 scaling for icons. The syntax is: mugen -storyboard <storyboard filename>. -2 Def files, Normal & Gate to Another Realm. The Mugen Fighters Guild - MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1. 0 localcoord : 1080, 720Madness in the Mountains Edit - Original by Dj Luke. Damn, that's what I was just testing. 旧MUGENから新に入れただけだとこのlocalcoordの項目はありませんが320という設定になります。 repl aceの使い方を簡単に説明しますね とはいえ意外とすぐわかりました ①まずキャラクターの. 640,480 Localcoord (Originally used X, and Y scaling. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. 0 and 1. What would be a good localcoord setting for default 320x240 stages and chars ? I will be using a resolutin of 1280x960 or 1280x1024 4:3 mugen no zoom stagefit=1 Chars look waaay to damn big the playing area is also very small. fight = fight. 0 has a parameter called "localcoord" for characters, which tells the native resolution the character is designed for, meaning the one where it needs to be displayed at 100% size. However, upon replacing her 9000,1 portrait I found that the character is programmed to already show a portrait at half the size (Tene included a portrait that is 240x280 in size). U. Localcoord is set to 1280, 720. Smash Bros for PC made by. Do not. Thanks guys. E. 2. like 320,240. The default localcoord that Mugen gives all characters is 320,240. Mugen 1. But this one is a blur to me. 1 and i use a 0. This category should contain stage versions that use irregular localcoord values that are neither 4:3 (standard resolution) nor 16:9 (widescreen). 0 - 1. Based on my tests of every text parameter in mugen,. His sloppy comboability and mediocre damage output put him at a disadvantage, however, and some of his moves are. 0/384. Thanks guys. Both examples there aren't distortion or stretched images, they did fit perfectly on 1280,720 res like was made exactly for it. Refer to the documentation on coordinate spaces for more info. Views 2,633. Local coordinate space width and height for the character. Re: Portrait 9000,1 and localcoord = 640,480 #5 September 06, 2020, 10:44:29 PM. +120 ;make this 240 if localcoord is HR. For example, to play back data/kfm/intro. 3. ). N for eternity". # Resolution = "1280,720". Localcoords must be adjusted based on people setup. Lifebars only support HD resolution MUGENs. 0. def file. M. scale is not used even once but some elements did react to just . fight = fight. Download Instalação: Coloque a pasta "life_hokuto" dentro da pasta "data" do mugen No "system. file with notepadLocate "localcoord" replace current with size with new one. I have found out, that there aren't many good BlazBlue chars, and that the only decent enough BlazBlue chars aside from KOFXIII-styled Jin Kisaragi are Speedy's chars. I had read velocity was done this way but I was hoping it wouldn't work like this. 1 and 1. def to 1280,720. New Challenger. 1. Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. minus the bugs. Sfa3 screenpack. A limitation of motifs in 1. My example code would probably work just fine. このMUGEN通り氏のアドオンは1280×720で制作されていて、ライフバーのサイズもアドオンのlocalcoordに左右されます。 スクエアでされる方は640×480で作られたアドオンをお使いくださいね。 Actually Mugen scaling function doesn't work how you think if your wanting to shrink the characters. like 320,240. Localcoord 640x480 RicePigeon's version is a custom stage that consists of two sets of definitions files, both of which being heavily based on the final stage from Mountain of Faith , with the day . Localcoord is garbage, don't use it. 5 scale modifier so that his 240x280 portrait will. Brought to you by members of Team Z2 ♪ Here is Gato, with his metal joints, ready to rumble in M. 0/1. Jailbot (Jailbot) Character portrait. G. fight = fight. localcoord = 320, 240 How big your character appears on the screen is relative also to your mugen resolution settings, and your stage/fight. 1をワイド(16:9)でプレイしようと奮闘する初心者の記事ですこの記事はMUGEN1. Basically, you choose an image, and with some user interactions, it will create the basic layer for your stage, calculating all the parameters and. Same for face scaling. The exe is custom fork (Of ikemen go not plus) of mine. If you are using 1. 0. Street Fighter Source game : Street Fighter Updated : 7/20/2014 Super Jump : No Zoom Def : Optional 720P : No. def:整合. I want to have both Hyde (~427 localcoord) and Psychopath Kyo (no localcoord) in my roster, but I don't want the size of Psykyopath's portraits to ruin. The problem is that localcoord affects the ENTIRE motif, so in fixing the lifebars, you would break the character select, versus screen, and everything else from EVE Battle HD. localcoord = 320, 240. You can open the DEF file of the character and watch the LocalCoord parameter used by the character to know the resolution of the character. No matter how I try to find it in the mugen wiki I just keep coming up with nothing that's useful. 0 & 1. Re: coordinate space question #8 June 28, 2018, 06:12:30 AM. Falling forever into an endless. cfg by the GameWidth and GameHeight parameters of the [Config] group. I had read velocity was done this way but I was hoping it wouldn't work like this. You actually have to shrink the character by making the width of the localcoord a larger number. So uhh. ) but then the stage basically scrolls very slowly. One important parameter is "end.